Hopping Player

Come into play opponent has the right to strike first with "hands" by setting the cue ball anywhere on the table. If, when a player is allowed one hit several violations, he scored only one foul. 5.8. error at impact If the object balls at a stroke the cue ball first does not touch the ball with the lowest number on the table, the player is held strike, a foul is called. 5.9.

touch board If the impact of any one of the colored balls was not packed into a pocket, while the cue ball after contact with the object ball, none of the balls did not touch the board, the players have completed such a strike, a foul is called. 5.10. Hit "with his hands" When you hit "with his hands, the player has the right to place the cue ball in any location of the table, with the cue ball must not touch the object balls. The player can change the position of the cue ball before the kick. 5.11. departure balls from the table if any of the balls remaining in the game (not scored in the pockets), will be outside the playing surface, then a ball is jumped off the table, and the shooter, a foul is called. Jumped object balls are not put out back on the table (except the ball number "9", which exposed). 5.12.

foul in the implementation of the envelope or shock Hopping (AMIS) If a match is not personal control by the judge, despite the principle of "just chock fouls, while trying to escape contact with the ball of masking by performing a jump attack or envelope (, mass), if the mask ball was touched, the player taking the kick, a foul is called regardless of what the mask ball was touched (hand cue impact or bridge). For more information see Bioverativ. 5.13. three consecutive Tola If a player has violated the rules three times in the performance of three strikes, walking one after another, while between these strikes have been no regular attack, he loses the party. Fouls considered for each batch separately. If a player is allowed two fouls in a row, before applying the next stroke, he must be cautioned. The approach of the player at the table begins when, in accordance with the rules for him goes right to strike, and ends after the attack, in which a player misses, admits foul or wins the game or after the player tolerate foul between beats. 5.14. completion of the party With an open robbery it is believed that the game started as soon as tip of the cue hit the cue ball. When robbery cue has to hit a ball "1." The game ends upon completion of the correct stroke, which was hammered ball "9" or when one player loses the game due to violation of rules.

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